SMB2 offers greater diversity in graphics and gameplay than the original, making it a great bridge game between the other NES Mario titles. Alternately, you can put Toad's speed to use in plucking coins for the game of chance at each level's end. If you can stomach the Princess in all her pinkness, her levitation ability will get you over the game's widest gaps. Toad, the Princess, and Luigi all offer unique qualities that make them viable protagonists. And this time Mario doesn't steal the spotlight. No longer bound by primitive side-scrolling constraints, the levels of SMB2 can be freely explored, with secret areas, warps and more to discover. 2 have been assimilated into the greater Mario universe as well – Shy Guys, Birdo, Bob-ombs, POW blocks – making the game seem less like the oddball of the series it's been pegged as. SMB2 added the ability to pick up and toss enemies and objects, a move that became part of Mario's permanent repertoire. 2 is a repurposing of a non-Mario Japanese Famicom game called Yume Kōjō: Doki Doki Panic, but why hold that against it? The North American sequel to everyone's favorite game does not disappoint. Teenage Mutant Ninja Turtles II: The Arcade Game Skate or Die 2: The Search for Double Troubleīattletoads & Double Dragon: The Ultimate TeamĪ Boy and His Blob: Trouble on Blobolonia
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